Friday, March 12, 2010

So I decided on the Imperial Guard for my new army. I just went out and bought an approximate 1000 point force to get me started. After I assembled my troops I put my list together (I know, I know... it's wiser to make a list, then buy the army but thats not nearly as much fun). Here it is for your scrutiny. Now I have no idea what I'm doing so really lay into me... LET ME HAVE IT!!! BE RUTHLESS!!! (it's for me own good:).

HQ Company Command Squad 50
Power fist 15
Heavy flamer 20
Vox-caster 5
Medi-pack 30
Regimental Standard 15
Krak grenades 5
Total: 140

TROOPS Platoon Command 30
Bolt Pistol 2
Vox Caster 5
Medi-pack 30
Autocannon 10
Total: 77

Infantry Squad 50
Grenade Launcher 5
Vox Caster 5
Total: 60

Infantry Squad 50
Grenade Launcher: 5
Vox Caster: 5
Total: 60

Platoon Command 30
Bolt Pistol 2
Medi-pack 30
Vox Caster 5
Missle Launcher 15
Total: 82

Infantry Squad 50
Flamer 5
Vox-caster 5
Total: 60

Infantry Squad 50
Flamer 5
Vox-caster: 5
Total: 60

Heavy Weapons Squad 60
3 x Lascannons 45
Total: 105

FAST ATTACK Valkyrie Assault Carrier 100
Lascannon 15
Multiple Rocket Pods 30
Sponson Heavy Bolters 10
Total: 155

HEAVY SUPPORT Leman Russ Battle Tank 150
Lascannon 15
Heavy Bolter Sponsons 20
Hunter Killer Missle 10
Total: 185

Army Total: 994

Now I just went in the game store and bought the mins, thinking this looked like a good starting force (I had a little bit of experience from buying an IG army for my uncle a number of years back as a gift). However when I sat down to write the Army List I got discouraged. Putting a list together for Imperial Guard forces is daunting to a beginning player (at least it was to me). So I consulted the all wise, all knowing internet to see if there was someone out there who could give me some direction. I became really encouraged when I stumbled across the page below and found that the models I bought were nearly the same ones in his list...

http://www.games-workshop.com/gws/content/printArticle.jsp aId=13900003&_requestid=487957

Now there are some differences. He seemed more top heavy with heavy weapons in the squads and lighter on the vox casters. Is this a good idea? Do all my troop squads need vox casters? I also got 6 Commissars and 2 Sentinels laying about as well. Should I throw them in somewhere? Should I just stop asking questions? Whats the meaning of life? Anyone know how babies are made? Is there truly a wrong way to eat a Reeses?

This army was extremely fun to put together though. I dig the concept of collecting them as a whole force with tons of axillary troops to add on ( a Cadian/ Elysian joint task force would be friggin awesome). In any case it seems an Imperial Guard army is hard to get bored with.

I'll post pics of em soon as well as my plan to paint em... fast!

Can you say Army Painter?

I knew you could!

5 comments:

Max said...

Aiight, so first, let me direct you to the Tactica Imperium:

http://rapidshare.com/files/261828467/Tactica_Imperium.pdf

That has a pretty good rundown of what each unit is capable of and how to use it on the field.

Next, dealing with your models. I would highly suggest having 1 platoon and 1 veteran squad at your point limit. Put the vets in the Valk armed with special weapons and have 2-3 squads in the platoon with special and heavy weapons (GLs and MLs work fine in concert). Throw in a commissar if you have the points, as stubborn is a godsend.

I would suggest not putting a heavy in the Pl. Command squads as they have fewer ablative wounds- one round of Bolter fire will take out your LC/ML/what have you.

I would then look at your cmd squads and figure out what you want them to do. Do you want to countercharge? Fill 'em up with flamers, with possible carapace and pfist/sword. Do you want to shoot long range? Heavy weapon, possibly camo cloaks, and some long-ish range special weapons.

Medics are expensive- only use them if you really think they are necessary.

Valks are best suited for anti-horde with only the MRP upgrade. It allows them to move 12" and fire all of their weapons, which also gets your squad embarked inside into striking or scoring position.

LRBT- give it a lascannon (or heavy bolter, your choice) and call it a day. Sponsons can be useful, but tend to slow it down or not get fired.

There's probably some more stuff that I could say, but I think this is verging on a post now. I'm going to be putting my 1000 pt list for an Escalation League up on my site sometime today, so feel free to check it out. Not the same models, but should give you a feel for how the Guard works.

The 25mm Warrior said...

Wow Max! Thanks so much for taking the time out to write a thoughtful, detailed overview of my list. That was most kind.

You rock mate!

Max said...

No problem sir- always happy to help out a fellow Guard player.

Col. Corbane said...

I'm not that good of a tactician to good you tactical advice mate, but good luck with putting them all together and getting them painted.

Whatever you do, don't choose a complicated scheme like me, you'll be painting them for years. Dip and drybrush are the key my friend.

The 25mm Warrior said...

Yes sir!