Sunday, March 14, 2010
Man, I really was blessed by Max's response to my original post of the army list. His direction, insight and introduction to the Tactica Imperium really got my mind focused on just what I was doing and what I wanted from this army.
I hope the rambling below shows I was a good study.
I decided I wanted a static gun line type of army. I've always been fascinated by how wars were fought back when gun powder was new (so to speak). I'm a big fan of the Civil War (I tried to get it's autograph one time but it's bodyguard blocked my attempt) and the fighting back then has always captured my attention. Upon first glance it seems suicidal... just line up and shoot. However on a second glance you see the logic behind it. Have your men get into position, line up and shoot all the while having support elements peppering the enemy into bit size chunks for your troopers to take out more easily.
At least thats the plan and here is my list for it's implementation...
HQ Company Command Squad: 50
Vox-caster: 5
Regimental Standard: 15
Bolt Pistol: 2
Sniper Rifle x 3: 15
Carapace Armor: 20
Total: 107
TROOPS Platoon Command: 30
Bolt Pistol: 2
Vox Caster: 5
Grenade Launcher x 3: 15
Total: 52
TROOPS Infantry Squad: 50
Grenade Launcher: 5
Vox Caster: 5
Auto Cannon 10
Commissar: 35
Total: 105
TROOPS Infantry Squad 50
Grenade Launcher: 5
Vox Caster: 5
Auto Cannon 10
Commissar: 35
Total: 105
TROOPS Veteran Squad 70
Vox Caster: 5
Plasma gun x 3: 45
Grenadiers: 30
Total: 150
FAST ATTACK Valkyrie 100
Lascannon 15
Multiple Rocket Pods 30
Sponson Heavy Bolters 10
Total: 155
FAST ATTACK Armored Sentinel 55
Hunter Killer Missle: 10
Total: 65
FAST ATTACK Armored Sentinel 55
Hunter Killer Missle: 10
Total: 65
HEAVY SUPPORT Leman Russ Battle Tank 150
Lascannon 15
Heavy Bolter Sponsons 20
Hunter Killer Missle 10
Total: 185
Army Total: 989
The army really has a more focused feel to it now. The vehicles act as support and harassers to enemy units. Since the Sentinels and Valkyrie move fast and have a bitchen range on em I hope to draw the enemies attention away from my Guard squads as they slowly advance up or get into position to fire themselves. The Hunter Killer Missiles are just too good to pass up at 10 points a piece. The potential to wipe out threats that my harassers would have to deal with on the first turn is to cool a gamble to pass up.
Speaking of gambling, I threw the Plasma Guns onto the vets and heeded Max's advice to toss em into the Valkyrie. One, I like Plasma Guns and Two, I dig the idea of a vet suicide squad acting as a quick reaction force to my enemies big threats. No Guts, No Glory!
The command squad has snipers. I kinda debated this one for a bit. I didn't want a command squad that just sat back and did nothing but issue orders although I didn't want a CS that got too close to the fray and got smeared quickly. Since snipers can pin that won me over. I can pin the enemy if they try to rush my troops or pin the enemy so my squads can close in.
The squads themselves are pretty straight forward. Grenade Launchers, Lasguns, Commissar just in case morale is broken and the leader needs to be executed for his incompetence of command... you know the usual. The Autocannons give the men some much need range so they aren't just chilling in the rear with the gear.
Now this list does have some tweaks I can do to it. I purposely aimed for approx 10 points under the 1000 point limit to be able to switch out to missile launchers if the AC's don't perform to my liking or I just want to try something different. If range becomes an issue and my enemies get savvy and just try to stay out of tickling reach I can switch out 2 snipers for a mortar team for some serious tickling action. Even the idea of putting the Plasma Guns on the command team and throwing em into a Chimera is possible with only a few changes to the list.
However this is war and my plan can easily be shot all to bloody hell. We used to say in the Army that "you can train all you want but when the bullets start flying you do what you have to." You have to be flexible in war. If I can't get the enemy to commit to my gun line I can still break up the line and assign vehicles to provide covering fire while the Vox Casters keep everyone linked up (we got Verizon. They even gave us a sweet monthly plan and discount since we're an army!) In straight up games I think I'll do ok if I can keep the enemy at a distance (I'm friggin fodder in assault!). In objective based games I may be hurting a bit but I imagine that would take a whole other list entirely. Besides if you can't defeat you enemy... hurt him really, really bad. Make him pay for his victory!
My force needs a name, a number designation and a story. Games Workshop has an extensive product line for the IG and I'd like to have a force that has elements of all of em (eventually). Cadian squads fighting next to Praetorians. Steel Legion being supported by Elysians...
"CATS AND DOGS LIVING TOGETHER... MASS HYSTERIA!!!" (come on, who doesn't like Ghostbusters?)
Hmmm
Well I was the 147th blog to join From The Warp...
!!!
The 147th Imperial Legion is born!!!
Now I just got to figure out how to put Pin-Up Girls on my vehicles...
Hey, the mens morale is top priority!
1 comments:
Opps!
the company command squad should only have 2 snipers, not 3.
Wonder if I can shave anything off and get me an ordinance advisor in there... hmmm
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